I'm sure design theory says the new ones are better, but the very first one was much clearer for users. Also on the phone I could say "click on the ink with the pen".
There are basic principles of design -- of balance, emphasis, color, weight, etc. -- that are very much part of a general "design theory". That aren't dependent on any particular school of thought.
I feel like this is actually quite a bold claim. Just within this thread there is wild disagreement. The term “design” is so insanely broad. There are Dieter Rams-style principles of functional objects that have sort of “won out”, but with graphical design, it’s essentially art, it’s all so subjective.
I don't think so. Nobody disagrees that a brighter color draws more attention than a subdued one, or that the eye is drawn to a heavier weight before a lighter one. Nobody disagrees that it looks more balanced to have the round parts of letters like "O" and S" extend slightly beyond the baseline and cap line, beyond where the bottom and top os "E" and "B" are. These, and 200 (?) other things, are the basic principles that everyone learns and plays with -- that graphic designers are taught. It's the vocabulary of design, and is universal. "Design theory" is one way of referring to it -- theory of color, shape, etc. The things that make things clear or confusing. It's really quite objective, in the sense of what looks pleasing and balanced to the eye. It doesn't appear to be cultural.
Schools of design have more to do with values and purpose, and following fads and trends and all that. Maybe that's what you're referring to? They can have their own "theories". But when people talk about "design theory" they're usually talking about the basic principles/vocabulary of design.
> Nobody disagrees that a brighter color draws more attention than a subdued one, or that the eye is drawn to a heavier weight before a lighter one.
But they disagree on which of those is "good design" in which context. For example, some want bold colors loudly distinguishing app icons, some want a consistent minimal theme (idk the state of desktop customization today but it was pretty wild in the early 2000s).
> Nobody disagrees that it looks more balanced to have the round parts of letters like "O" and S" extend slightly beyond the baseline and cap line, beyond where the bottom and top os "E" and "B" are.
I'm not totally sure what this means but it sounds incredibly dubious to state as fact and there are no doubt heavily used fonts that don't do it.
For virtually any "universal" graphic design "rule" there will be successful examples of things that did not follow it. There will be a camp that disagrees with it. They also change and drift, they're relative to time and place, nothing is really static. There can be inherent value in explicitly doing something as a counterpoint or juxtaposition to a dominant trend.
I'm not saying you can't or shouldn't learn the vocabulary and the body of accumulated experience, but there's no way you're going to make a universally right and objectively correct decision.
> But they disagree on which of those is "good design" in which context.
Which is why I literally said there are different schools of design.
> I'm not totally sure what this means but it sounds incredibly dubious to state as fact and there are no doubt heavily used fonts that don't do it.
If you don't know one of the most elemental rules of typography, then maybe you should look it up rather than doubt it.
> I'm not saying you can't or shouldn't learn the vocabulary and the body of accumulated experience, but there's no way you're going to make a universally right and objectively correct decision.
You're missing the distinction I made between basic principles of design, and schools of design. Nowhere did I claim that there are "correct" "decisions". But there are principles of design that are, in fact, universal.
I remember growing up with Apple computers, even the black-and-white Macs were easier to understand than today's nonsense, with its "liquid glass" and hidden modes like scrollbars that suddenly appear.
Kid Pix was for kids. Kids could understand it. Easily.
Macs were easy to use and understand. What happened? Steve Jobs passed away, that's what happened... and everyone stepped up to "make their mark", first of all Jony Ive.
That icon is pretty terrible. Fountain pens were obsolete 50 years ago and ink in bottles is even more outdated. What's with the shiny spherical bottle? It feels like a hipster icon design to me.
Of course picking a meaningful icon is trés difficult.
If we are given the name and then we learn the icon, then perhaps it doesn't matter too much what the icon is?
> Fountain pens were obsolete 50 years ago and ink in bottles is even more outdated
My friend, you have no idea what you’re missing out on. Even cheap fountain pens can be very good these days, and we are living in a golden age of bottled inks.
> I wonder how many practical engineers use a fountain pen?
Not a lot, but more than zero. I take copious meeting notes and I do a lot of my serious thinking on paper. I find fountain pens vastly more comfortable for writing multiple pages of text, compared to ballpoints.
Left handed users do have to adjust their writing technique, and it’s understandable that many do not find it worth the effort.
I have never held a Montblanc. I believe they run to the hundreds if not thousands of dollars. An extremely niche form of wealth signaling. I’m not sure who they’re even for? Fancy New York bankers maybe? Extremely devoted pen hobbyists? I’d be afraid to carry one around.
I like how the new icon forces you to do product placement for Apple devices just to explain it. Tap the icon with the Apple Pencil and rectangle. Just don't convey it using color, that's now completely unpredictable.